[Scummvm-tracker] [ScummVM] #10615: QFG4: Tentacle doesn't retract after crossing pit at start of game
ScummVM
trac at scummvm.org
Wed Dec 26 11:55:36 CET 2018
#10615: QFG4: Tentacle doesn't retract after crossing pit at start of game
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Reporter: 2Mourty | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: Tentacle
Game: Quest for Glory 4 |
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Comment (by Vhati):
> A heap patch for cycleSpeed 4 or less does the trick.
>
> A bit fast when hero crosses at sub-max speeds.
> Ideally, it would vary a little based on hero
Patching crossByHand and sLevitateOverPit to use a fixed slow speed for
traversal was surprisingly easy. Looks better than a fast tentacle.
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To stamp out intermittency at all slider levels, I had to go slower than
anticipated. I got misleading success when I teleported rather than
playing through or loading a savedgame.
I remember one literal value that worked when the slider was at max, and
min, but failed when the slider was somewhere in the middle. I'm guessing
there's convoluted cycle counting going on.
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> Downside: extra travel time costs a little more stamina.
The [https://bugs.scummvm.org/ticket/10615#comment:10 mechanism] behind
the drain is already sapping 1 point at a time. It can't be reduced
further, and the method is too short to modify.
The drain is noticeable (~80 points patched vs ~40 points unpatched, down
from starting at ~225). However stamina loss isn't that big a deal in this
game.
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Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:15>
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