[Scummvm-tracker] [ScummVM] #10750: QFG4: Wrong voice from Franz at the inn, introducing himself
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trac at scummvm.org
Fri Dec 28 04:33:05 CET 2018
#10750: QFG4: Wrong voice from Franz at the inn, introducing himself
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Reporter: Vhati | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: SCI
Resolution: | Keywords: SCI32 original
Game: Quest for Glory 4 |
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Comment (by sluicebox):
The best outcome would be to always show text for these messages and not
play audio, which from what I know of the narrator/talker classes that
would be hard, but it would benefit other games too.
Suppressing the incorrect audio36 resources from loading would be the easy
part but as you saw the narrator/talker/whatever doesn't care if there's
no audio, it just plays dead air. The only thing that determines if the
text appears is the mode (Voice/Text/Dual) and it's like that in all the
talkies.
The harder part would be to inject generic functionality so that the game
did fallback on displaying text if there's no audio, no matter what mode
it's in. That would be useful for other games too. KQ6CD is missing audio
for three messages (#9610) with the same dead air problem in voice mode.
There's probably others.
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Ticket URL: <https://bugs.scummvm.org/ticket/10750#comment:22>
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