[Scummvm-tracker] [ScummVM] #10423: TUCKER: Grey blob (part of a background shadow) visible in front of ego
Hubert Maier
trac at scummvm.org
Sat Feb 3 08:49:42 CET 2018
#10423: TUCKER: Grey blob (part of a background shadow) visible in front of ego
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Keywords: | Game:
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ScummVM 2.1.0git (Feb 3 2018 08:08:42)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2
JPEG PNG cloud (servers, local)
In the park level there is a statue of "Dick Tate".
On this statue and it's base clings a plant or vine of some sort, which
drops a shadow onto the statue's base.
This shadow is, in parts, somehow wrongly interpreted as foreground
object, so if one walks by, some small grey blobs/pixels are drawn in
front of Bud (most notable on his face/hair and white jacket, once he
pushes his hair back in his idle animation).
No screenshot as i cannot pause the game and there is too much idle
animation going on.
But i'll attach a savegame where Bud stands right in front on the statue
with one of the bigger blobs right in his face.
If you walk Bud to the left and right (as small steps as possible) you can
make out that there are more wrong foreground pixels in his hair.
I haven't checked the original, but even if those are in the original
engine, it still does look weird.
Bud Tucker in Double Trouble (DOS/English)
AmigaOS4 - PPC - SDL - BE
gcc (adtools build 5.4.0) 5.4.0
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Ticket URL: <https://bugs.scummvm.org/ticket/10423>
ScummVM <https://bugs.scummvm.org>
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