[Scummvm-tracker] [ScummVM] #10433: Gold Rush! not detected in nightly build
T. J. Brumfield
trac at scummvm.org
Tue Feb 20 18:16:40 CET 2018
#10433: Gold Rush! not detected in nightly build
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Reporter: enderandrew | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Resolution: | Keywords:
Game: Goldrush |
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Comment (by enderandrew):
This isn't a cracked version. I initially tested from my own preserved
copy of the game I'd had for years.
In adding and testing various games I find it odd that for some games, all
kinds of versions are detected and supported (multiple platforms and
revision levels of the game). I've noted with some games however, that
only one particular version is supported, and at times, the data files are
only accepted in a weird format.
For example, copying the game.dat file from the floppies for Troll's Tale
doesn't work. I found a "ROM" that someone put out of what is recognized
for Troll's Tale, and it is a disk image file. Why does the data need to
be in a disk image file rather than copying the original files? In this
case, the pirated version is being supported, but it would be difficult to
get the original version working.
To be thorough, when my copy of Gold Rush didn't work, I then turned to
"rom" sites (though these aren't truly roms) just to test and see if my
copy wasn't really a supported version. I found two different versions
online that are listed as working in ScummVM specifically and they don't
in the nightly build I'm testing with now.
Digressing a bit, but I'm seeing a similiar issue with "Hi-Res Adventure
#3: Cranston Manor". There are cracked versions floating around most of
the Apple II sites. I have an original copy of the floppy that isn't
cracked, but ScummVM won't recognize it. For this game, it wants a 13
sector floppy disk image, even though it doesn't support or look for this
type of format for any of the other Hi-Res Adventure games from the Apple
II. Why is this the only version supported? I spent quite a bit of time
trying to figure out how to convert what I have into the 13 sector disk
image. I'd literally have to fire up an Apple II and run a special version
of ADT to do that. I didn't file a bug report because as far as I can
tell, this is intended behavior to only support this one odd image.
I get conceptually that ScummVM does not want to be seen as a piracy tool
or supporting piracy. For old C64/Apple II/Atari games in particular,
often the only versions that are preserved are cracked versions, which may
behave differently. Preserving original copies of old floppy games is
difficult and important where possible. But for some of these games, the
support structure seems a bit obtuse.
More specifically for Gold Rush, if non-cracked files from the floppies
aren't working currently then I don't know what to say. I also spoke to
others who were able to get the "rom" version working previously, which is
what that copy was distributed as a version that specifically works in
ScummVM. This may need to be tested again against nightly, which is why I
opened a bug report.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10433#comment:2>
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