[Scummvm-tracker] [ScummVM] #10559: SCUMM: Indy 4 - Noise playing instead of NPC talk

Adrian Frühwirth trac at scummvm.org
Sat Jun 2 22:30:57 CEST 2018


#10559: SCUMM: Indy 4 - Noise playing instead of NPC talk
------------------------------+------------------------------
  Reporter:  raziel-          |      Owner:  (none)
      Type:  defect           |     Status:  new
  Priority:  normal           |  Component:  Engine: SCUMM
Resolution:                   |   Keywords:  has-pull-request
      Game:  Indiana Jones 4  |
------------------------------+------------------------------

Comment (by bonki):

 @jepael I cannot replicate this, can you describe what exactly you did? If
 I change the codec number in the sound data block from 0x00 (unsigned 8
 bit) to 0x04 (signed 16 bit) and leave the frequency divisor alone (0xA6,
 aka 11111 Hz) the file still plays as garbage.

 ''However'', if I completely strip the VOC header and treat the data as
 PCM signed 16 bit, big endian at 44100 Hz it seems to play correctly.
 This leads me to believe that this isn't really a VOC file to begin with
 because VOCs are always little endian (I think).

--
Ticket URL: <https://bugs.scummvm.org/ticket/10559#comment:7>
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