[Scummvm-tracker] [ScummVM] #10559: SCUMM: Indy 4 - Noise playing instead of NPC talk

jepael trac at scummvm.org
Mon Jun 4 22:01:10 CEST 2018


#10559: SCUMM: Indy 4 - Noise playing instead of NPC talk
------------------------------+------------------------------
  Reporter:  raziel-          |      Owner:  (none)
      Type:  defect           |     Status:  new
  Priority:  normal           |  Component:  Engine: SCUMM
Resolution:                   |   Keywords:  has-pull-request
      Game:  Indiana Jones 4  |
------------------------------+------------------------------

Comment (by jepael):

 @bonki I re-checked and indeed the data seems to be big-endian (most
 significant byte first) for some reason (so your thinking is correct,
 16-bit VOC files should be little-endian).

 I just imported the monster.sou file into Audacity as raw data at various
 formats, but did not take offsets and endianess into account before. By
 looking at the .sou file again with hex editor the actual sample data
 starts at even offset and that's why it worked when importing to Audacity
 as big-endian.

 I don't have an estimate about the sampling rate though.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10559#comment:9>
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