[Scummvm-tracker] [ScummVM] #10559: SCUMM: Indy 4 - Noise playing instead of NPC talk

Hubert Maier trac at scummvm.org
Wed May 30 13:59:02 CEST 2018


#10559: SCUMM: Indy 4 - Noise playing instead of NPC talk
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Reporter:  raziel-  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: SCUMM
Keywords:           |       Game:  Indiana Jones 4
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 ScummVM 2.1.0git (May 29 2018 08:17:19)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2
 JPEG PNG cloud (servers, local)

 On the german submarine one can navigate into a game over screen.
 One can order the man to either side of the ship and to tell them to go
 about their buisness.
 In the save game, i did so.
 I told them "Good work, Carry on".

 In the savestate, if one goes down the ladder Indy will say "I have a bad
 feeling about this" and climbs down.
 Once in the midship area the sailors will see him and start talking (what
 i don't know).
 Instead of the talking there is a huge amount of noise played instead
 until the sailors go on and grab Indy.
 Indys "Uh-Oh" is played fine again.

 I have the MONSTER. SOU file and ATLANTIS.001 and ATLANTIS.002.
 I have not tinkered with or crunched the sound file.

 Playing the game directly from CD creates the same dissorted sound.
 md5sums of both the games directory and the original CD file are the same.

 Indiana Jones and the Fate of Atlantis (CD/DOS/English)

 AmigaOS4 - PPC - SDL - BE
 gcc (adtools build 5.4.0) 5.4.0

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Ticket URL: <https://bugs.scummvm.org/ticket/10559>
ScummVM <https://bugs.scummvm.org>
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