[Scummvm-tracker] [ScummVM] #10559: SCUMM: Indy 4 - Noise playing instead of NPC talk

Adrian Frühwirth trac at scummvm.org
Thu May 31 23:06:14 CEST 2018


#10559: SCUMM: Indy 4 - Noise playing instead of NPC talk
------------------------------+---------------------------
  Reporter:  raziel-          |      Owner:  (none)
      Type:  defect           |     Status:  new
  Priority:  normal           |  Component:  Engine: SCUMM
Resolution:                   |   Keywords:
      Game:  Indiana Jones 4  |
------------------------------+---------------------------

Comment (by bonki):

 A better workaround might be to replace the broken sample with another one
 which is working. It's not perfect because the same sentence will be used
 twice by two different characters in the game, but leaving the noise in
 place or disabling this sample altogether would be even more noticeable.

 The supposedly broken sample is at offset {{{0x76ccbca}}}, two working
 "Hey, you!" samples can also be found at offsets {{{0x6a3b232}}} and
 {{{‭0x69e5935‬}}} which can be played back instead of the broken one. I
 tried this locally with a workaround in {{{engines/scumm/sound.cpp}}} and
 it works nicely.

 The remaining question is if the VOC payload really is irreparably broken
 and if there is more than one version out there.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10559#comment:2>
ScummVM <https://bugs.scummvm.org>
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