[Scummvm-tracker] [ScummVM] #10793: SCI: GK1: Day 5 snake attack problems
sluicebox
trac at scummvm.org
Fri Nov 2 23:41:24 CET 2018
#10793: SCI: GK1: Day 5 snake attack problems
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Reporter: sluicebox | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: | Game: Gabriel Knight 1
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The day 5 snake attack has some problems that also occur in Sierra's
interpreter.
1. The audio for Gabriel's first line "Why is it so dark in here?" is
interrupted as much as half way through by his second line, "Dr. John,
hello?" at most game speeds
2. Walking into the darkened museum runs at game speed, which at medium or
fast speeds causes the audio problem and seems too fast, only to be slown
down to 33% when the snake drops, which looks wrong
3. Gabriel doesn't stop under the snake that drops on him, instead he
stops short and then warps 17 pixels to the right when the snake animation
starts, which looks really wrong
I'm submitting a patch for all of it.
This script patch initializes Gabriel's speed to 33% to match what the
script eventually sets it to, which takes care of the interrupted lines
and inconsistent speed. It looks to me like this is the intended pacing
for the scene. Adjusting Gabriel's coordinates a bit solves the snake
warping, he now ends up directly underneath the snake so that it drops on
him smoothly.
Attaching a save at the map with speed set to high, go to the museum and
the sequence will run.
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Ticket URL: <https://bugs.scummvm.org/ticket/10793>
ScummVM <https://bugs.scummvm.org>
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