[Scummvm-tracker] [ScummVM] #10814: QFG4: Crash in cave when fighting Pit Horror below the tightrope
Vhati
trac at scummvm.org
Fri Nov 23 19:16:34 CET 2018
#10814: QFG4: Crash in cave when fighting Pit Horror below the tightrope
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Reporter: Vhati | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: SCI32
Game: Quest for Glory 4 |
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Comment (by Vhati):
@m-kiewitz:
> Does this only occur in CD, or also in Floppy?
Floppy also has 17 occurrences. Same scripts.
Bug #10778 makes it impossible to naturally get this far in the plot.
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I managed to confirm the OP crash with the floppy edition through hacked
circumstances.
* Create a new magic user. Name them. No need to allocate skill points.
* Set the global for debug mode.
* vv g 201 1
* Teleport.
* room 710
* Dismiss the debugger.
* Hero will start at an inappropriate position, causing endless 'you can't
leave' nags.
* Reposition with the debugger, then dismiss it... and the lingering nag.
* send hero posn 28 55
* From the bar at the top, click the star. That's the spells menu.
* Click HAND on the Levitate spell.
* It's the last icon in the second row, a circle with streaks suggesting
upward motion.
* hero will automatically walk to the ledge.
* The monster will immediately wake when you descend.
* When I created a rogue with magic points, I had to walk at it a couple
times.
* Combat begins.
* Cast a minimally charged Flame Dart spell, as before.
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Ticket URL: <https://bugs.scummvm.org/ticket/10814#comment:23>
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