[Scummvm-tracker] [ScummVM] #10814: QFG4: Crash in cave when fighting Pit Horror below the tightrope

Vhati trac at scummvm.org
Fri Nov 23 19:16:34 CET 2018


#10814: QFG4: Crash in cave when fighting Pit Horror below the tightrope
--------------------------------+-------------------------
  Reporter:  Vhati              |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  SCI32
      Game:  Quest for Glory 4  |
--------------------------------+-------------------------

Comment (by Vhati):

 @m-kiewitz:
 > Does this only occur in CD, or also in Floppy?

 Floppy also has 17 occurrences. Same scripts.

 Bug #10778 makes it impossible to naturally get this far in the plot.
 \\
 \\
 I managed to confirm the OP crash with the floppy edition through hacked
 circumstances.

 * Create a new magic user. Name them. No need to allocate skill points.
 * Set the global for debug mode.
   * vv g 201 1
 * Teleport.
   * room 710
 * Dismiss the debugger.

 * Hero will start at an inappropriate position, causing endless 'you can't
 leave' nags.
 * Reposition with the debugger, then dismiss it... and the lingering nag.
   * send hero posn 28 55

 * From the bar at the top, click the star. That's the spells menu.
 * Click HAND on the Levitate spell.
   * It's the last icon in the second row, a circle with streaks suggesting
 upward motion.
   * hero will automatically walk to the ledge.
 * The monster will immediately wake when you descend.
   * When I created a rogue with magic points, I had to walk at it a couple
 times.

 * Combat begins.
 * Cast a minimally charged Flame Dart spell, as before.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10814#comment:23>
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