[Scummvm-tracker] [ScummVM] #10707: SCI: GK1 pathfinding bug in grandmother's house

sluicebox trac at scummvm.org
Fri Nov 30 03:29:50 CET 2018


#10707: SCI: GK1 pathfinding bug in grandmother's house
-------------------------------+-------------------------
  Reporter:  misterhands       |      Owner:  (none)
      Type:  defect            |     Status:  new
  Priority:  normal            |  Component:  Engine: SCI
Resolution:                    |   Keywords:  pathfinding
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------

Comment (by sluicebox):

 Script patch: https://github.com/scummvm/scummvm/pull/1426

 This is a script bug which occurs in the original. ScummVM is doing the
 right thing and this is unrelated to pathfinding. When initializing the
 room after interrogating Gran, they forgot to add the obstacle polygon for
 the knitting basket to the room, which is why you can walk through the
 basket. It works when entering from the front door or attic.

 To test this fix with the saved game, click Question on Gran to switch to
 the interrogation screen and then exit. You will now no longer be able to
 walk through the basket.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10707#comment:1>
ScummVM <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list