[Scummvm-tracker] [ScummVM] #10707: SCI: GK1 pathfinding bug in grandmother's house
sluicebox
trac at scummvm.org
Fri Nov 30 03:29:50 CET 2018
#10707: SCI: GK1 pathfinding bug in grandmother's house
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Reporter: misterhands | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: pathfinding
Game: Gabriel Knight 1 |
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Comment (by sluicebox):
Script patch: https://github.com/scummvm/scummvm/pull/1426
This is a script bug which occurs in the original. ScummVM is doing the
right thing and this is unrelated to pathfinding. When initializing the
room after interrogating Gran, they forgot to add the obstacle polygon for
the knitting basket to the room, which is why you can walk through the
basket. It works when entering from the front door or attic.
To test this fix with the saved game, click Question on Gran to switch to
the interrogation screen and then exit. You will now no longer be able to
walk through the basket.
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Ticket URL: <https://bugs.scummvm.org/ticket/10707#comment:1>
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