[Scummvm-tracker] [ScummVM] #10731: QFG4: Pathfinding bug in Borgov Castle

Stephane Lapie trac at scummvm.org
Sat Oct 6 18:52:18 CEST 2018


#10731: QFG4: Pathfinding bug in Borgov Castle
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Reporter:  darksoul42  |      Owner:  (none)
    Type:  defect      |     Status:  new
Priority:  normal      |  Component:  Engine: SCI
Keywords:  sci32       |       Game:  Quest for Glory 4
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 On this version of ScummVM:
 ScummVM 2.1.0git (Sep 9 2018 17:36:39)
 Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2
 FluidSynth Theora AAC FreeType2 JPEG PNG

 Stumbled upon what looks like a pathfinding/position bug in Castle Borgov,
 when coming back from the bedroom with the wraith, and trying to get back
 to the main hall. You can pick the lock (playing as a Thief) on the door
 and leave, but for some reason the Hero will return to the previous room
 immediately.

 I suspect it's a problem of position evaluation for leaving the room made
 before the Hero has had the time to move away from the edge of the screen.

 Strange thing is, it did not happen with my Paladin run.

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Ticket URL: <https://bugs.scummvm.org/ticket/10731>
ScummVM <https://bugs.scummvm.org>
ScummVM


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