[Scummvm-tracker] [ScummVM] #10731: QFG4: Pathfinding bug in Borgov Castle
Stephane Lapie
trac at scummvm.org
Sat Oct 6 18:52:18 CEST 2018
#10731: QFG4: Pathfinding bug in Borgov Castle
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Reporter: darksoul42 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: sci32 | Game: Quest for Glory 4
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On this version of ScummVM:
ScummVM 2.1.0git (Sep 9 2018 17:36:39)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2
FluidSynth Theora AAC FreeType2 JPEG PNG
Stumbled upon what looks like a pathfinding/position bug in Castle Borgov,
when coming back from the bedroom with the wraith, and trying to get back
to the main hall. You can pick the lock (playing as a Thief) on the door
and leave, but for some reason the Hero will return to the previous room
immediately.
I suspect it's a problem of position evaluation for leaving the room made
before the Hero has had the time to move away from the edge of the screen.
Strange thing is, it did not happen with my Paladin run.
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Ticket URL: <https://bugs.scummvm.org/ticket/10731>
ScummVM <https://bugs.scummvm.org>
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