[Scummvm-tracker] [ScummVM] #10746: Mouse pointer remains invisible if load is invoked via CTRL+F5 before escaping title screen
David Turner
trac at scummvm.org
Thu Oct 18 00:10:32 CEST 2018
#10746: Mouse pointer remains invisible if load is invoked via CTRL+F5 before
escaping title screen
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Reporter: Kroc | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine:
| Sherlock
Resolution: | Keywords: mouse
Game: Sherlock Holmes: Case of the Rose |
Tattoo |
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Comment (by digitall):
Hmm...
http://wiki.scummvm.org/index.php/Advanced_Engine_Features#Loading.2FSaving_during_run_time
I think I can see the issue here. The Tattoo subengine is missing an
implementation of canLoadGameStateCurrently(). It does have the save
equivalent:
https://github.com/scummvm/scummvm/blob/master/engines/sherlock/tattoo/tattoo.h#L108
It is inheriting from the base engine, but that does not account for the
prolog:
https://github.com/scummvm/scummvm/blob/master/engines/sherlock/sherlock.cpp#L268
Will implement this and commit...
--
Ticket URL: <https://bugs.scummvm.org/ticket/10746#comment:2>
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