[Scummvm-tracker] [ScummVM] #10746: Mouse pointer remains invisible if load is invoked via CTRL+F5 before escaping title screen

David Turner trac at scummvm.org
Thu Oct 18 00:10:32 CEST 2018


#10746: Mouse pointer remains invisible if load is invoked via CTRL+F5 before
escaping title screen
-------------------------------------------------+-------------------------
  Reporter:  Kroc                                |      Owner:  (none)
      Type:  defect                              |     Status:  new
  Priority:  high                                |  Component:  Engine:
                                                 |  Sherlock
Resolution:                                      |   Keywords:  mouse
      Game:  Sherlock Holmes: Case of the Rose   |
  Tattoo                                         |
-------------------------------------------------+-------------------------

Comment (by digitall):

 Hmm...
 http://wiki.scummvm.org/index.php/Advanced_Engine_Features#Loading.2FSaving_during_run_time

 I think I can see the issue here. The Tattoo subengine is missing an
 implementation of canLoadGameStateCurrently(). It does have the save
 equivalent:
 https://github.com/scummvm/scummvm/blob/master/engines/sherlock/tattoo/tattoo.h#L108

 It is inheriting from the base engine, but that does not account for the
 prolog:
 https://github.com/scummvm/scummvm/blob/master/engines/sherlock/sherlock.cpp#L268

 Will implement this and commit...

--
Ticket URL: <https://bugs.scummvm.org/ticket/10746#comment:2>
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