[Scummvm-tracker] [ScummVM] #10765: QFG4: Assertion Error celobj32.cpp:179 at the swamp (was: QFG4: Assertion Error, selobj32.cpp 179 at the swamp)
David Turner
trac at scummvm.org
Tue Oct 23 09:29:17 CEST 2018
#10765: QFG4: Assertion Error celobj32.cpp:179 at the swamp
--------------------------------+-------------------------
Reporter: Vhati | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: SCI
Resolution: | Keywords: SCI32
Game: Quest for Glory 4 |
--------------------------------+-------------------------
Description changed by digitall:
Old description:
> ScummVM 2.1.0git3770-g15306581ab (Oct 18 2018 04:27:32)
> Windows 7 64bit
> QFG4 Floppy 1.1a + note patch (English)
>
> After starting a new game, something about the wisp swamp screen is
> causing an assertion failure shortly after entering it. Arrival triggers
> an autosave, but the error ranges from immediately to a couple seconds
> later.
>
> Restore the attached savegame and just stand still.
>
> Popup
> " " "
> MinGW Runtime Assertion
>
> Assertion failed!
>
> Program: scummvm.exe
> File: ../../src-master/src/engines/sci/graphics/selobj32.cpp, Line 179
>
> Expression: _minX <= _maxX
> " " "
>
> Console
> " " "
> Running Quest for Glory IV: Shadows of Darkness (DOS/English)
> ADLIB: Starting driver in SCI1 mode
> kFileIO(fileExists) 18.scr -> 0
> kFileIO(fileExists) 18.scr -> 0
> kFileIO(fileExists) 18.scr -> 0
> kFileIO(fileExists) flythru.seq -> 0
> # Restore Menu
> kValidPath() -> 0
> # Walk west
> kFileIO(fileExists) 18.scr -> 0
> kGetCWD() -> /
> Game name Glory save 2 desc Automatic Save ver
> " " "
>
> File - 5kb MD5 - Full MD5
> RESOURCE.000 - f64fd6aa3977939a86ff30783dd677e1 -
> ff42260a665995a85aeb277ad80aac8a
> RESOURCE.MAP - d10a4cc177d2091d744e2ad8c049b0ae -
> 3695b1b0a1d15f3d324ea9f0cc325245
> RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a -
> 7c858d7253f86dab4cc6066013c5ecec
New description:
ScummVM 2.1.0git3770-g15306581ab (Oct 18 2018 04:27:32)
Windows 7 64bit
QFG4 Floppy 1.1a + note patch (English)
After starting a new game, something about the wisp swamp screen is
causing an assertion failure shortly after entering it. Arrival triggers
an autosave, but the error ranges from immediately to a couple seconds
later.
Restore the attached savegame and just stand still.
Popup
" " "
MinGW Runtime Assertion
Assertion failed!
Program: scummvm.exe
File: ../../src-master/src/engines/sci/graphics/celobj32.cpp, Line 179
Expression: _minX <= _maxX
" " "
Console
" " "
Running Quest for Glory IV: Shadows of Darkness (DOS/English)
ADLIB: Starting driver in SCI1 mode
kFileIO(fileExists) 18.scr -> 0
kFileIO(fileExists) 18.scr -> 0
kFileIO(fileExists) 18.scr -> 0
kFileIO(fileExists) flythru.seq -> 0
# Restore Menu
kValidPath() -> 0
# Walk west
kFileIO(fileExists) 18.scr -> 0
kGetCWD() -> /
Game name Glory save 2 desc Automatic Save ver
" " "
File - 5kb MD5 - Full MD5
RESOURCE.000 - f64fd6aa3977939a86ff30783dd677e1 -
ff42260a665995a85aeb277ad80aac8a
RESOURCE.MAP - d10a4cc177d2091d744e2ad8c049b0ae -
3695b1b0a1d15f3d324ea9f0cc325245
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a -
7c858d7253f86dab4cc6066013c5ecec
--
--
Ticket URL: <https://bugs.scummvm.org/ticket/10765#comment:2>
ScummVM <https://bugs.scummvm.org>
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