[Scummvm-tracker] [ScummVM] #7653: CMD: Loading a non-existent save with -x continues normally
David Turner
trac at scummvm.org
Sun Oct 28 15:55:01 CET 2018
#7653: CMD: Loading a non-existent save with -x continues normally
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Reporter: salty-horse | Owner: digitall
Type: enhancement | Status: closed
Priority: normal | Component: --Other--
Resolution: outdated | Keywords:
Game: |
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Changes (by digitall):
* owner: (none) => digitall
* status: new => closed
* resolution: => outdated
Comment:
Just tested with the latest git i.e.
0b746971f103a620013dc9145ab6d3038e378192 on Linux x86_64.
There are no File::open warnings now (nor any other messages) loading a
non-existent savegame using the -x option at command line for either FOTAQ
(Queen engine) or Monkey Island 1 (SCUMM engine). In both cases, the game
starts as normal for a new game with no message and with an existent
savegame, it loads straight to the save state location.
I think this should be fine... We could still consider an error / warning
on non-existent savegames, but this is pretty self-evident in terms of the
new game start and an engine specific issue which will need to be deal
with on an engine by engine basis.
Closing as outdated.
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Ticket URL: <https://bugs.scummvm.org/ticket/7653#comment:4>
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