[Scummvm-tracker] [ScummVM] #7653: CMD: Loading a non-existent save with -x continues normally

David Turner trac at scummvm.org
Sun Oct 28 15:55:01 CET 2018


#7653: CMD: Loading a non-existent save with -x continues normally
--------------------------+-----------------------
  Reporter:  salty-horse  |      Owner:  digitall
      Type:  enhancement  |     Status:  closed
  Priority:  normal       |  Component:  --Other--
Resolution:  outdated     |   Keywords:
      Game:               |
--------------------------+-----------------------
Changes (by digitall):

 * owner:  (none) => digitall
 * status:  new => closed
 * resolution:   => outdated


Comment:

 Just tested with the latest git i.e.
 0b746971f103a620013dc9145ab6d3038e378192 on Linux x86_64.

 There are no File::open warnings now (nor any other messages) loading a
 non-existent savegame using the -x option at command line for either FOTAQ
 (Queen engine) or Monkey Island 1 (SCUMM engine). In both cases, the game
 starts as normal for a new game with no message and with an existent
 savegame, it loads straight to the save state location.

 I think this should be fine... We could still consider an error / warning
 on non-existent savegames, but this is pretty self-evident in terms of the
 new game start and an engine specific issue which will need to be deal
 with on an engine by engine basis.

 Closing as outdated.

--
Ticket URL: <https://bugs.scummvm.org/ticket/7653#comment:4>
ScummVM <https://bugs.scummvm.org>
ScummVM


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