[Scummvm-tracker] [ScummVM] #10788: SCI: GK1: Gabriel's mouth doesn't move during final CD scene

Martin Kiewitz trac at scummvm.org
Wed Oct 31 20:38:03 CET 2018


#10788: SCI: GK1: Gabriel's mouth doesn't move during final CD scene
-------------------------------+-------------------------
  Reporter:  sluicebox         |      Owner:  (none)
      Type:  defect            |     Status:  new
  Priority:  normal            |  Component:  Engine: SCI
Resolution:                    |   Keywords:
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------

Comment (by m-kiewitz):

 This is really weird.
 I guess we should check if the mouth movement is random/pseudo-random or
 lip-sync'd.
 This may even be a special resource file case (we had something like that
 multiple times already, one game had certain resources multiple times
 inside the resource file and we took the wrong one).

 At least SCI16 (up to 1.1) did this fall back inside the scripts, so it
 should do the same for us. There may also be simply some inaccuracy in our
 VM, which causes the fallback not happening.

 I guess a proper video of the original interpreter behavior on this would
 be quite nice to have.

 For King's Quest 6 some data is actually missing. In KQ6 case there are 2
 types of sync data. One the regular SCI one, and then special hi-res data.
 I thought about recreating those, when one of them is missing. Gets really
 irritating at the end of the game. This of course is not the case for GK1.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10788#comment:1>
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