[Scummvm-tracker] [ScummVM] #10406: TITANIC: Stuck in Barbot loop
Paul Gilbert
trac at scummvm.org
Fri Sep 7 22:36:55 CEST 2018
#10406: TITANIC: Stuck in Barbot loop
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Reporter: bosjox | Owner: dreammaster
Type: defect | Status: new
Priority: normal | Component: Engine: Titanic
Resolution: | Keywords:
Game: Starship Titanic |
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Comment (by dreammaster):
Well.. that didn't work. To reuse the same code as for the cell point
settings closeups, I'd have to lock the PET to it's currently active tab -
this is how the game prevents users from switching to the PET tab in the
original interpreter and saving the game. Maybe I can implement a post-
load message handler for the Barbot to reset his animation back to idle,
to work around the problem. I'll have to experiment on the weekend
--
Ticket URL: <https://bugs.scummvm.org/ticket/10406#comment:5>
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