[Scummvm-tracker] [ScummVM] #10406: TITANIC: Stuck in Barbot loop

Paul Gilbert trac at scummvm.org
Fri Sep 7 22:36:55 CEST 2018


#10406: TITANIC: Stuck in Barbot loop
-------------------------------+-----------------------------
  Reporter:  bosjox            |      Owner:  dreammaster
      Type:  defect            |     Status:  new
  Priority:  normal            |  Component:  Engine: Titanic
Resolution:                    |   Keywords:
      Game:  Starship Titanic  |
-------------------------------+-----------------------------

Comment (by dreammaster):

 Well.. that didn't work. To reuse the same code as for the cell point
 settings closeups, I'd have to lock the PET to it's currently active tab -
 this is how the game prevents users from switching to the PET tab in the
 original interpreter and saving the game. Maybe I can implement a post-
 load message handler for the Barbot to reset his animation back to idle,
 to work around the problem. I'll have to experiment on the weekend

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Ticket URL: <https://bugs.scummvm.org/ticket/10406#comment:5>
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