[Scummvm-tracker] [ScummVM :: Bugs] #1551: BS1: Game crashes when savepath is invalid
ScummVM :: Bugs
trac at scummvm.org
Thu Apr 11 00:28:38 CEST 2019
#1551: BS1: Game crashes when savepath is invalid
-----------------------------+----------------------------
Reporter: SF/ifo | Owner: fingolfin
Type: defect | Status: closed
Priority: normal | Component: Engine: Sword1
Resolution: fixed | Keywords:
Game: Broken Sword 1 |
-----------------------------+----------------------------
Comment (by Filippos Karapetis <bluegr@…>):
In [changeset:"ce8227323b3fa658cdfb2f1e3de9b2fbca783c5a" ce822732]:
{{{
#!CommitTicketReference repository=""
revision="ce8227323b3fa658cdfb2f1e3de9b2fbca783c5a"
AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad
usage (#1551)
SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii
*reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional
keys are pressed* (original description) is causing the numpad to play
dead completely on AmigaOS4 (no matter if numlock is active or not). This
is a workaround for the SCUMM engine, where keycodes are mixed with ASCII
codes.
Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference.
Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both
Indiana Jones games.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/1551#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list