[Scummvm-tracker] [ScummVM :: Bugs] #10947: Maniac Mansion C64: flashlight graphics aren't correct to original
ScummVM :: Bugs
trac at scummvm.org
Fri Apr 26 08:37:19 CEST 2019
#10947: Maniac Mansion C64: flashlight graphics aren't correct to original
-------------------------+----------------------------
Reporter: ATMcashpoint | Owner: (none)
Type: enhancement | Status: new
Priority: normal | Component: --Unset--
Keywords: | Game: Maniac Mansion
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In a Commodore 64 emulator, the C64 version of Maniac Mansion handles
turning on the flashlight in a dark room differently than in later
versions.
The character sprites are partly lit up (looking different from either
grayscale or normal brightness), and the area lit by the flashlight beam
has different dimensions, with square corners instead of rounded corners.
Currently ScummVM (as of the April 25, 2019 Windows 64-bit daily build)
keeps the character sprites in grayscale when the flashlight is on in a
dark room, which is how the DOS V1 version handles it.
ScummVM also has a different shape to the lit area, which looks like the
Night Vision effect from the cave maze in LOOM, and doesn't match either
the DOS V1 or DOS V2 versions of Maniac.
To reproduce this bug: get the flashlight from the kitchen and some
batteries (from the kitchen refrigerator or radio at the pool), put
batteries into the flashlight, then go into a dark room and turn on the
flashlight.
Game version: Maniac Mansion C64, English, running on Windows 10, build
1803, 64-bit.
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Ticket URL: <https://bugs.scummvm.org/ticket/10947>
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