[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen

ScummVM :: Bugs trac at scummvm.org
Wed Aug 14 09:31:09 CEST 2019


#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+----------------------
  Reporter:  raziel-       |      Owner:  (none)
      Type:  defect        |     Status:  new
  Priority:  normal        |  Component:  Graphics
Resolution:                |   Keywords:
      Game:  Blade Runner  |
---------------------------+----------------------

Comment (by peterkohaut):

 In that commit output format was changed from 15bit rgb555 to 16bit
 argb1555, because android port supports only that, that might be the
 issue.
 Please, as i dont have access to amiga with opengl can you try to change
 line
 https://github.com/scummvm/scummvm/commit/e86ee33999f33ad66bb7c018b4d4b7604b48badb
 #diff-f199a055d38e2201e8a040ed1e912a2eR317 from {{{return
 Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);}}} to {{{return
 Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);}}}

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:1>
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