[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 14 09:31:09 CEST 2019
#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+----------------------
Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Resolution: | Keywords:
Game: Blade Runner |
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Comment (by peterkohaut):
In that commit output format was changed from 15bit rgb555 to 16bit
argb1555, because android port supports only that, that might be the
issue.
Please, as i dont have access to amiga with opengl can you try to change
line
https://github.com/scummvm/scummvm/commit/e86ee33999f33ad66bb7c018b4d4b7604b48badb
#diff-f199a055d38e2201e8a040ed1e912a2eR317 from {{{return
Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);}}} to {{{return
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:1>
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