[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 28 20:32:21 CEST 2019
#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+----------------------
Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Resolution: | Keywords:
Game: Blade Runner |
---------------------------+----------------------
Comment (by raziel-):
@peterkohaut
With the help of the SDL devs i added some debug output and it seems we
have cornered the problem
{{{
User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
Looking for a plugin supporting this gameid... Blade Runner
Starting 'Blade Runner with restored content'
glintFormat 6408, glFormat 6408, glType 5121, width 32, height 32
glintFormat 6408, glFormat 6408, glType 32820, width 1024, height 512
}}}
The problem might be the type
{{{32820 (0x8034): #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034}}}
There is no "unpacker" in our MiniGL for this type, see
http://www.hyperion-entertainment.com/svn/MiniGL/branches/updates-
kc/src/unpack.c
for supported unpackers.
Since i don't know if this type will get supported anytime soon, and since
it worked before, would there be a workaround in ScummVM possible for the
time being?
--
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:14>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list