[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen

ScummVM :: Bugs trac at scummvm.org
Wed Aug 28 20:32:21 CEST 2019


#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+----------------------
  Reporter:  raziel-       |      Owner:  (none)
      Type:  defect        |     Status:  new
  Priority:  normal        |  Component:  Graphics
Resolution:                |   Keywords:
      Game:  Blade Runner  |
---------------------------+----------------------

Comment (by raziel-):

 @peterkohaut

 With the help of the SDL devs i added some debug output and it seems we
 have cornered the problem

 {{{
 User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
   Looking for a plugin supporting this gameid... Blade Runner
   Starting 'Blade Runner with restored content'
 glintFormat 6408, glFormat 6408, glType 5121, width 32, height 32
 glintFormat 6408, glFormat 6408, glType 32820, width 1024, height 512
 }}}

 The problem might be the type
 {{{32820 (0x8034): #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034}}}

 There is no "unpacker" in our MiniGL for this type, see
 http://www.hyperion-entertainment.com/svn/MiniGL/branches/updates-
 kc/src/unpack.c
 for supported unpackers.

 Since i don't know if this type will get supported anytime soon, and since
 it worked before, would there be a workaround in ScummVM possible for the
 time being?

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:14>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list