[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen

ScummVM :: Bugs trac at scummvm.org
Thu Aug 29 08:16:35 CEST 2019


#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+-------------------------
  Reporter:  raziel-       |      Owner:  ccawley2011
      Type:  defect        |     Status:  pending
  Priority:  normal        |  Component:  Graphics
Resolution:  fixed         |   Keywords:
      Game:  Blade Runner  |
---------------------------+-------------------------

Comment (by raziel-):

 Unfortunately not :-(

 I get the same unsupported PixelFormat
 {{{
 User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
   Looking for a plugin supporting this gameid... Blade Runner
   Starting 'Blade Runner with restored content'
 glintFormat 6408, glFormat 6408, glType 5121, width 32, height 32
 glintFormat 6408, glFormat 6408, glType 32820, width 1024, height 512
 }}}
 which is still producing a white screen.

 btw: The debug line i added is
 {{{
 debug("glintFormat %d, glFormat %d, glType %d, width %d, height %d",
 _glIntFormat, _glFormat, _glType, _width, _height);
 }}}
 https://github.com/scummvm/scummvm/blob/master/backends/graphics/opengl/texture.cpp#L140

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:16>
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