[Scummvm-tracker] [ScummVM] #9894: QFG4: Thieves guild secret passage isn't immediately walkable

ScummVM trac at scummvm.org
Fri Jan 11 18:36:56 CET 2019


#9894: QFG4: Thieves guild secret passage isn't immediately walkable
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  Reporter:  tsoliman           |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  SCI32 original pathfinding
      Game:  Quest for Glory 4  |
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Comment (by Vhati):

 > rm340::init() has a cond block that decides among 3 walkable areas, and
 the third condition includes a Feature object that exits when hero walks
 onto it...

 I've got 3 patches.
 * Jump in and out of the cond to always declare the 3rd polygon. Store it
 in local2.
 * Call addObstacle(local2) from sBarrelMove.
   * This is a really tight fit. Still working on it.
 * Skip the addObstacle() in sChangeThief.

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Ticket URL: <https://bugs.scummvm.org/ticket/9894#comment:11>
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