[Scummvm-tracker] [ScummVM] #9894: QFG4: Thieves guild secret passage isn't immediately walkable
ScummVM
trac at scummvm.org
Fri Jan 11 18:36:56 CET 2019
#9894: QFG4: Thieves guild secret passage isn't immediately walkable
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Reporter: tsoliman | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: SCI32 original pathfinding
Game: Quest for Glory 4 |
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Comment (by Vhati):
> rm340::init() has a cond block that decides among 3 walkable areas, and
the third condition includes a Feature object that exits when hero walks
onto it...
I've got 3 patches.
* Jump in and out of the cond to always declare the 3rd polygon. Store it
in local2.
* Call addObstacle(local2) from sBarrelMove.
* This is a really tight fit. Still working on it.
* Skip the addObstacle() in sChangeThief.
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Ticket URL: <https://bugs.scummvm.org/ticket/9894#comment:11>
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