[Scummvm-tracker] [ScummVM :: Bugs] #11024: SCI: Camelot: Pitch black aqueduct is drawn as pink
ScummVM :: Bugs
trac at scummvm.org
Sun Jul 21 11:49:52 CEST 2019
#11024: SCI: Camelot: Pitch black aqueduct is drawn as pink
----------------------+----------------------------------
Reporter: sluicebox | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: | Game: Conquests of Camelot
----------------------+----------------------------------
When walking deep into the aqueduct, the screen is supposed to go black,
as there is no light. ScummVM instead paints the screen pink.
Attached is a save from the DOS version, walk left to reproduce.
The kernel call that does this is: kDrawPic 112 2 1 4
Pic 112 is supposed to be all black. It's drawn correctly at the start of
the game by the speed test room, which calls kDrawPic 112 6 1 0.
It's the fourth parameter that makes the difference. Using a debugger I
changed the aqueduct call to use "0" and it drew black.
I'm hoping that someone knowledgeable in this area has the time to take
this on. I don't know anything about EGA palettes, so consider this a
threat: left unaddressed I will mess this up. Tick tock!
--
Ticket URL: <https://bugs.scummvm.org/ticket/11024>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list