[Scummvm-tracker] [ScummVM :: Bugs] #6567: WME: 1 1/2 Ritter - Stuck in the Sound Options Menu
ScummVM :: Bugs
trac at scummvm.org
Fri Jul 26 08:38:56 CEST 2019
#6567: WME: 1 1/2 Ritter - Stuck in the Sound Options Menu
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Reporter: raziel- | Owner: raziel-
Type: defect | Status: new
Priority: normal | Component: Engine: Wintermute
Resolution: | Keywords:
Game: Wintermute |
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Comment (by raziel-):
I had to manually add the test game details to the detection table, hope i
didn't break anything...
>Could you please:
>I) Check if I correctly identified the slider code that causes the issue.
I'm afraid not, at least not completely.
>Download test game and verify that the first slider is working correctly
and the second slider has issues similar to 1 1/2 >Ritter game.
First slider works as it should, no skipping, no oddities, no nothing,
everything's fine (if every slider would work that way i'd be happy) :-)
Second slider is working as well, but
1) I can drag it *over* the window border on the left side, just a few
pixels, somethimes more (depending on how fast i move the mouse) before it
will skip back inside the window border and from now on i can't drag it
beyond anymore (the right border is correct, it stops when the window
border is hit)
2) It displays a similar bahaviour to what i described with James Peris
below, only that the pixels it moves is always "1" AND it will randomly
move to the left aswell (James Peris does only move to the right)
>Check if Full version of James Peris
(https://jamesperis.itch.io/jamesperis) is affected as well.
Yeah, well, it is, kind of.
If i click on *any* of the sliders the mouse pointer moves some pixels to
the right and then stops (chaning the slider setting in the process). If i
release the mouse, do not move anywhere and click on the same spot again,
nothing happens.
If i move the mouse around, move back to the very same slider and click on
it again, it will be moved to the right again for some pixels.
The number of pixels is random in a way that it may be 2 upto 6 pixels.
I have to add that this test was done with the test build and your debug
code already in place (not sure if this affects any of these issues.
P.S: with the latest code merge from today morning, i am not able to
reproduce the ritter behaviour (also not sure if some fix is in the code
already) of moving sliders by itself. I can reproduce the James Peris
behaviour but to a much lesser extent, i.e. it will only happen ONCE on
ONE of the sliders and then never again, unless i leave the Options page
and return, then i can reproduce it again ONCE.
P.P.S: I know that the movement could be because i am not keeping my hand
still when clicking on the pointer, but i doubt that's the reason since
i'm trying to "freeze" my movement when clicking.
P.P.S: Since i'm using the SDL2 backend and since there was an update to
SDL2 on my platform recently (no changes to any code near this, as far as
i know, though) i think i should add this fact.
--
Ticket URL: <https://bugs.scummvm.org/ticket/6567#comment:13>
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