[Scummvm-tracker] [ScummVM :: Bugs] #11033: WME: Save text input broken

ScummVM :: Bugs trac at scummvm.org
Sun Jul 28 06:20:46 CEST 2019


#11033: WME: Save text input broken
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Reporter:  raziel-  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Wintermute
Keywords:           |       Game:  Wintermute
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 ScummVM 2.1.0git (Jul 27 2019 18:57:01)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 JPEG PNG cloud (servers, local)

 I have a recurring issue with saving games in most (if not all) WME games
 that use text input for save lists.
  1) The BACKSPACE key produces a special char which some of the games
 cannot display, others display some sort of BOX in different sizes. (see
 screenshot)

  2) If there is a save state, the initial BACKSPACE will, on one press,
 delete the whole name (while also producing that special, sometimes
 hidden, char). The deletion of the whole save game name might be by
 design, though. e.g. Corrosion just has a black space underneath the game
 screen and no indication (also no change in the pointer when hovering it
 over that list) on where to click at. (see screenshot)

  3) Bad lists design. I cannot see where to click to, to add a new save,
 maybe this is intended, maybe something is not drawn in ScummVM? (I don't
 know how the original engine does it, so i can't really comment on it)

 I CAN use the cursor keys to move around and use DEL to delete those
 special chars.
 It's a little tricky to do so if the special chars are hidden, but it is
 reproducable all the time.
 e.g. in ritter, if i press BACKSPACE three times, i need to press cursor
 left four times to reach the save game name and be able to delete it. The
 cursor does not move then though until i reach the name of the save game.

 I guess the special chars being visible or not depends on the font used by
 the game?

 Tested games working/not using text inpu (which issue)t:

 Corrosion (3)
 Dirty Split
 Escape from the Mansion
 James Peris

 Tested games that display this issue (which issue):

 1 1/2 Ritter (1,2) - invisible special char
 Bickadoodle (1,2)
 Chivalry is not dead (1,2) - invisible special char
 Dead City (1,2,3)
 Five Lethal Demons (1,2) - invisible special char
 Five Magical Amulets (1,2)
 Helga deep in trouble (1,2) - invisible special char

 AmigaOS4 - PPC - SDL - BE
 gcc (adtools build 8.3.0) 8.3.0

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11033>
ScummVM :: Bugs <https://bugs.scummvm.org>
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