[Scummvm-tracker] [ScummVM] #10912: SCI: SQ4: Zero gravity chase lockup

ScummVM trac at scummvm.org
Sat Mar 9 02:58:59 CET 2019


#10912: SCI: SQ4: Zero gravity chase lockup
--------------------------------------+---------------------------
Reporter:  sluicebox                  |      Owner:  (none)
    Type:  defect                     |     Status:  new
Priority:  normal                     |  Component:  Engine: SCI
Keywords:  original has-pull-request  |       Game:  Space Quest 4
--------------------------------------+---------------------------
 When swimming in zero gravity in the mall, the game can lock up if the
 Sequel Police shoot while ego swims past the edge of the screen. This bug
 is in all versions.

 This is a tricky bug to reproduce since it depends on timing and the
 random placement of the police's laser blast, but the end result is that
 ego gets stuck colliding with it and so the script that moves ego on and
 off the screen locks up.

 Attached is a save game from the CD version that is locked up and can be
 used to test the solution. Enter into the debugger:

 {{{
 send blast.1 signal 0:4002
 }}}


 This will unlock the game and is what the script patch accomplishes.

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/10912>
ScummVM <https://bugs.scummvm.org>
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