[Scummvm-tracker] [ScummVM :: Bugs] #10927: SCI: KQ6 - MIDI playback broken by interrupting a scene
ScummVM :: Bugs
trac at scummvm.org
Sat Mar 30 10:33:06 CET 2019
#10927: SCI: KQ6 - MIDI playback broken by interrupting a scene
--------------------+----------------------------
Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Audio
Keywords: MIDI | Game: King's Quest 6
--------------------+----------------------------
ScummVM 2.1.0git (Mar 29 2019 07:32:32)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2
JPEG PNG cloud (servers, local)
There is a bug in the MIDI handling when one breaks certain animations
where MIDI is playing, but the player
should *not* have access or the means to break the scene. (At least not in
the original interpreter)
Load the attached save state (Standing on the beach on the Isle of the
Beast)
- Use the magic map
- Choose the Isle of Mist and let the druids drag you to their bonfire
Once in the cage with the animation and MIDI music playing, press CTRL+F5
and load any other save
From this point on, all MIDI music will be broken in a way that notes from
the interrupted Druids music (and
even some parts of the speech, but only as long as they are finished) will
play along parallel to the actual (new) scene music.
Because of it's bugged nature, those interrupted notes play completely
wrong. They screech and scream
on playback and are generally sounding far off to the original, as if they
were played with wrong or broken
playback information. (Probably playing with the information of the actual
scene MIDI and as such wrong)
Most notably in the scene where the Book and Pawnshop is (just go there to
see what it sounds like)
Another problem is, but that may be my hardware, that these interrupted
notes are *not* erased or rectified
by any means other than closing down ScummVM completely.
Respectively the MIDI hardware seems to be not informed on scene changes
(or so it looks like), load of other save games or even closing down the
game and restarting it from launcher.
One *has* to at least shut down ScummVM and restart it to get rid of it.
(A reboot of the MIDI hardware -while ScummVM still runs- does also not
help, but this again may be my hardware as i´m using an USB adapter and
that one still displays the -wrong- notes playing through it´s LED)
If more information or tests are necessary, please let me know.
King's Quest VI: Heir Today, Gone Tomorrow (CD/Windows/English)
(but more games could be affected)
AmigaOS4 - SDL - PPC - BE
gcc (adtools build 8.3.0) 8.3.0
Yamaha MU90 with an Edirol USB Midi adapter
--
Ticket URL: <https://bugs.scummvm.org/ticket/10927>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list