[Scummvm-tracker] [ScummVM :: Bugs] #11268: SCI: QFG4: Crash when sliding down slippery slope
ScummVM :: Bugs
trac at scummvm.org
Sun Nov 17 05:28:30 CET 2019
#11268: SCI: QFG4: Crash when sliding down slippery slope
--------------------------------+-------------------------
Reporter: tsoliman | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: sci32
Game: Quest for Glory 4 |
--------------------------------+-------------------------
Description changed by tsoliman:
Old description:
> This seems to be a regression of the fix for bug 9801 as it has the exact
> same symptoms.
>
> {{{
> lookupSelector: Attempt to send to non-object or invalid script. Address
> 0000:0000, method Grooper::doit (room 800, script 64977, localCall
> ffffffff)!
> }}}
> backtrace:
> {{{
> Call stack (current base: 0x9):
> 0: script 64994 - Glory::replay()
> obj at 0001:4520 pc=0003:0551 sp=ST:0007 fp=ST:0000 argp:ST:0001
> 1: script 0 - Glory::doit()
> by 0 obj at 0001:4520 pc=0001:02b3 sp=ST:000d fp=ST:0009 argp:ST:0008
> 2: script 64994 - Game::doit()
> by 1 obj at 0001:4520 pc=0003:06ab sp=ST:0012 fp=ST:000f argp:ST:000e
> 3: script 64999 - cast::doit()
> by 2 obj at 0003:14c0 pc=0004:038a sp=ST:0014 fp=ST:0014 argp:ST:0013
> 4: script 64999 - cast::eachElementDo(0000:0045)
> by 3 obj at 0003:14c0 pc=0004:046e sp=ST:0019 fp=ST:0017 argp:ST:0015
> 5:[4] kListEachElementDo(001c:0000, 0000:0045)
> by 4 obj at 0000:0000 pc:none argp:ST:0019
> 6: script 64998 - hero::doit()
> by 5 obj at 0013:1b8e pc=0006:0871 sp=ST:0023 fp=ST:001e argp:ST:001d
> 7: script 64992 - PolyPath::doit()
> by 6 obj at 0012:01ea pc=0017:04a6 sp=ST:002b fp=ST:0025 argp:ST:0024
> 8:[7] kDoBresen(0012:01ea)
> by 7 obj at 0000:0000 pc:none argp:ST:002b
> 9: script 64945 - PolyPath::moveDone()
> by 8 obj at 0012:01ea pc=001b:0268 sp=ST:002f fp=ST:002f argp:ST:002e
> a: script 64945 - PolyPath::init()
> by 9 obj at 0012:01ea pc=001b:0136 sp=ST:005c fp=ST:0033 argp:ST:0032
> b: script 64992 - Motion::init()
> by a obj at 0012:01ea pc=0017:0456 sp=ST:0060 fp=ST:005e argp:ST:005d
> c: script 64998 - hero::setHeading(0000:0101)
> by b obj at 0013:1b8e pc=0006:0f31 sp=ST:0063 fp=ST:0063 argp:ST:0061
> d: script 28 - stopGroop::doit(0013:1b8e, 0000:0101, 0000:0000)
> by c obj at 0013:1c2a pc=0013:1b12 sp=ST:0068 fp=ST:0068 argp:ST:0064
> e: script 64977 - Grooper::doit(0013:1b8e, 0000:0101, 0000:0000)
> by d obj at 0013:1c2a pc=0015:0143 sp=ST:0072 fp=ST:006d argp:ST:0069
> }}}
>
> Steps to reproduce:
>
> - load game
> - click on the slope to the left of ego to slide down
>
> Build info:
>
> Self compiled from git 3d112e1622 on macOS 10.15.1
>
> Save is from a new game
New description:
This seems to be a regression of the fix for bug 9801 as it has the exact
same symptoms.
{{{
lookupSelector: Attempt to send to non-object or invalid script. Address
0000:0000, method Grooper::doit (room 800, script 64977, localCall
ffffffff)!
}}}
backtrace:
{{{
Call stack (current base: 0x9):
0: script 64994 - Glory::replay()
obj at 0001:4520 pc=0003:0551 sp=ST:0007 fp=ST:0000 argp:ST:0001
1: script 0 - Glory::doit()
by 0 obj at 0001:4520 pc=0001:02b3 sp=ST:000d fp=ST:0009 argp:ST:0008
2: script 64994 - Game::doit()
by 1 obj at 0001:4520 pc=0003:06ab sp=ST:0012 fp=ST:000f argp:ST:000e
3: script 64999 - cast::doit()
by 2 obj at 0003:14c0 pc=0004:038a sp=ST:0014 fp=ST:0014 argp:ST:0013
4: script 64999 - cast::eachElementDo(0000:0045)
by 3 obj at 0003:14c0 pc=0004:046e sp=ST:0019 fp=ST:0017 argp:ST:0015
5:[4] kListEachElementDo(001c:0000, 0000:0045)
by 4 obj at 0000:0000 pc:none argp:ST:0019
6: script 64998 - hero::doit()
by 5 obj at 0013:1b8e pc=0006:0871 sp=ST:0023 fp=ST:001e argp:ST:001d
7: script 64992 - PolyPath::doit()
by 6 obj at 0012:01ea pc=0017:04a6 sp=ST:002b fp=ST:0025 argp:ST:0024
8:[7] kDoBresen(0012:01ea)
by 7 obj at 0000:0000 pc:none argp:ST:002b
9: script 64945 - PolyPath::moveDone()
by 8 obj at 0012:01ea pc=001b:0268 sp=ST:002f fp=ST:002f argp:ST:002e
a: script 64945 - PolyPath::init()
by 9 obj at 0012:01ea pc=001b:0136 sp=ST:005c fp=ST:0033 argp:ST:0032
b: script 64992 - Motion::init()
by a obj at 0012:01ea pc=0017:0456 sp=ST:0060 fp=ST:005e argp:ST:005d
c: script 64998 - hero::setHeading(0000:0101)
by b obj at 0013:1b8e pc=0006:0f31 sp=ST:0063 fp=ST:0063 argp:ST:0061
d: script 28 - stopGroop::doit(0013:1b8e, 0000:0101, 0000:0000)
by c obj at 0013:1c2a pc=0013:1b12 sp=ST:0068 fp=ST:0068 argp:ST:0064
e: script 64977 - Grooper::doit(0013:1b8e, 0000:0101, 0000:0000)
by d obj at 0013:1c2a pc=0015:0143 sp=ST:0072 fp=ST:006d argp:ST:0069
}}}
Steps to reproduce:
- load game
- click on the slope to the left of ego to slide down
Build info:
Self compiled from git 3d112e1622 on macOS 10.15.1
Save is from a new game on the QFG Anthology CD
--
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Ticket URL: <https://bugs.scummvm.org/ticket/11268#comment:2>
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