[Scummvm-tracker] [ScummVM :: Bugs] #11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.

ScummVM :: Bugs trac at scummvm.org
Wed Oct 16 03:04:48 CEST 2019


#11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.
----------------------+----------------------------
  Reporter:  macca8   |      Owner:  (none)
      Type:  defect   |     Status:  new
  Priority:  blocker  |  Component:  Port: Mac OS X
Resolution:           |   Keywords:
      Game:           |
----------------------+----------------------------
Comment (by macca8):

 Success!... well, sort of. The crash still exists, but I’ve been able to
 pinpoint the problem, if not the solution.

 As you suggested, I was able to launch the app in OpenGL, and was able to
 identify that the problem is in operating in fullscreen mode.

 I changed back to non-OpenGL (the ‘default’ setting) and disabled
 fullscreen mode, then quit. Upon restart, the app opened normally.

 However, once launched, there’s an ongoing issue with trying to use
 fullscreen mode in both OpenGL & non-OpenGL graphics modes (I only tried
 the default setting).

 In OpenGL, switching to fullscreen produces a black screen, but doesn’t
 crash the app. Using Alt+Enter will switch back to windowed mode and
 normal operation.

 In non-OpenGL, switching to fullscreen immediately crashes the app. In the
 case of changing a game’s setting to fullscreen, the crash isn’t activated
 until the game is launched. The debug crash reports are the same as
 previously advised.

 It doesn’t matter whether the change to fullscreen is initiated in
 graphics options (global or game specific) or by using Alt+Enter (or
 Alt+Return).

 In summary, if the Launcher is preset to fullscreen, launching the app
 will either present a black screen (OpenGL) or a crash (non-OpenGL).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11203#comment:5>
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