[Scummvm-tracker] [ScummVM :: Bugs] #11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.
ScummVM :: Bugs
trac at scummvm.org
Wed Oct 16 03:04:48 CEST 2019
#11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.
----------------------+----------------------------
Reporter: macca8 | Owner: (none)
Type: defect | Status: new
Priority: blocker | Component: Port: Mac OS X
Resolution: | Keywords:
Game: |
----------------------+----------------------------
Comment (by macca8):
Success!... well, sort of. The crash still exists, but I’ve been able to
pinpoint the problem, if not the solution.
As you suggested, I was able to launch the app in OpenGL, and was able to
identify that the problem is in operating in fullscreen mode.
I changed back to non-OpenGL (the ‘default’ setting) and disabled
fullscreen mode, then quit. Upon restart, the app opened normally.
However, once launched, there’s an ongoing issue with trying to use
fullscreen mode in both OpenGL & non-OpenGL graphics modes (I only tried
the default setting).
In OpenGL, switching to fullscreen produces a black screen, but doesn’t
crash the app. Using Alt+Enter will switch back to windowed mode and
normal operation.
In non-OpenGL, switching to fullscreen immediately crashes the app. In the
case of changing a game’s setting to fullscreen, the crash isn’t activated
until the game is launched. The debug crash reports are the same as
previously advised.
It doesn’t matter whether the change to fullscreen is initiated in
graphics options (global or game specific) or by using Alt+Enter (or
Alt+Return).
In summary, if the Launcher is preset to fullscreen, launching the app
will either present a black screen (OpenGL) or a crash (non-OpenGL).
--
Ticket URL: <https://bugs.scummvm.org/ticket/11203#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list