[Scummvm-tracker] [ScummVM :: Bugs] #11210: possible issue with Mixed-Up Mother Goose IIgs and other AGI games
ScummVM :: Bugs
trac at scummvm.org
Wed Oct 16 14:07:08 CEST 2019
#11210: possible issue with Mixed-Up Mother Goose IIgs and other AGI games
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Reporter: Maxor127 | Owner: (none)
Type: defect | Status: new
Priority: low | Component: --Unset--
Keywords: IIgs | Game:
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I played through the IIgs version of Mixed-Up Mother Goose, and I noticed
sometimes the music cuts off during some of the nursery rhyme sequences. I
then realized the music seemed to stop when a sound effect played during
the sequence as if the sound effect was causing the music to cut out. And
sometimes the nursery rhyme text seemed to freeze without finishing the
rhyme. Both the music and text issues can be observed after returning the
pail to Jack and Jill.
I then tried it in a IIgs emulator, and I noticed the sequence seemed to
play without those issues, but if I increased the emulation speed, I had
the same issues as ScummVM. So I'm guessing it's some sort of speed or
timing issue and the sequence is playing faster than it should, but I
could be completely wrong.
For what its worth, I tried the DOS AGI version, and the same sequence
seems to play fine. When I set the in-game speed to "fastest," the nursery
rhyme sequence slowed down to "normal" speed.
I suspect other IIgs games are affected with speed issues too. I think
it's more noticeable in Mixed-Up Mother Goose because it seems to have
more cutscenes than other AGI games.
The IIgs Sierra characters do seem to move faster in ScummVM compared to
"normal" IIgs speed, but I actually like the faster speed. Original IIgs
speed always felt a bit too slow and stuttery.
I've experienced the issue as of ScummVM 2.1.0.
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Ticket URL: <https://bugs.scummvm.org/ticket/11210>
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