[Scummvm-tracker] [ScummVM :: Bugs] #11223: Handle surround sound-encoded OGG and FLAC files more gracefully
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 24 02:33:25 CEST 2019
#11223: Handle surround sound-encoded OGG and FLAC files more gracefully
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Reporter: SirYodaJedi | Owner: (none)
Type: enhancement | Status: new
Priority: normal | Component: Audio
Keywords: | Game:
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BLooperZ (rzil on the forums) is
[https://forums.scummvm.org/viewtopic.php?f=8 currently making scripts
that convert the audio from the Full Throttle into a format compatible
with ScummVM]. One notable hurdle with this is that the cutscene audio is
encoded as 5.1 alternative (2 Fronts, Center, LFE, Rear) Ogg Vorbis. When
placed as-is next to a zlib-compressed .san file, ScummVM simply treats it
as mute (or ignores it?). Whilst this is easily rectified by downmixing to
2.0, I see no reason why this cannot be handled by ScummVM itself, as it
is already a pre-mixed audio stream.
What I am proposing is that ScummVM allow up to 8-channel surround sound
(including the optional layout metadata) and either output to the audio
device based on the file's layout metadata (or
[https://www.xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-810004.3.9 the
format defaults] if none are available) or downmix to 2.0 (preferably as a
togglable downmixing mode option).
--
Ticket URL: <https://bugs.scummvm.org/ticket/11223>
ScummVM :: Bugs <https://bugs.scummvm.org>
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