[Scummvm-tracker] [ScummVM :: Bugs] #7133: SCI: QFG3: Fighter / Paladin Zap spell training

ScummVM :: Bugs trac at scummvm.org
Thu Oct 31 10:40:36 CET 2019


#7133: SCI: QFG3: Fighter / Paladin Zap spell training
--------------------------------+-------------------------
  Reporter:  tomasz89           |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:
      Game:  Quest for Glory 3  |
--------------------------------+-------------------------
Comment (by tomasz89):

 There's a bunch of patches here: https://github.com/AshLancer/QFG3-Fan-
 Patch

 One mentions this very problem (and another related/similar one):
 * Fighters and Paladins can now train Zap outside of combat.
 * You can now train Open and Detect Magic on the Savannah or Jungle
 screens (where it won't cause you to lose honor). You can also train any
 spell in Kreesha's magic shop if you want.
 * Fixed spellcasting issues for every single room in the game.

 Can those changes be adapted?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/7133#comment:11>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list