[Scummvm-tracker] [ScummVM :: Bugs] #11160: WME: Engine doesn't use correct screenmode
ScummVM :: Bugs
trac at scummvm.org
Sat Sep 21 20:00:33 CEST 2019
#11160: WME: Engine doesn't use correct screenmode
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Wintermute
Keywords: | Game: Wintermute
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ScummVM 2.1.0git (Sep 21 2019 15:43:15)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
FreeType2 JPEG PNG cloud (servers, local)
When switching to the game screen the correct resolution is not picked up
correctly, rather the game screen is squeezed inside (or enhanced to) the
resolution the user used in ScummVM's launcher when starting the game.
This is with SDL(1/2) and tested with AmigaOS4 and Linux and a launcher
resolution of 640x480 while starting a WME game that uses a screen
resolution of 800x600.
Every Wintermute game is affected (some more, some less), but one game is
particularly easy to check against, since it starts with a (in-game)
window filled with text and a resolution of 800x600:
Chivalry is Not Dead (Windows/English)
Needless to say that if i use the game's correct resolution in the
launcher BEFORE starting the game, the game will be rendered perfectly.
(But i don't know every resolution of every WME game and i also think this
should be handled by ScummVM on-the-fly.)
See also here for some more information and screenshots:
https://github.com/AmigaPorts/SDL/issues/84
AmigaOS4 - PPC - BE - SDL
gcc (adtools build 8.3.0) 8.3.0
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Ticket URL: <https://bugs.scummvm.org/ticket/11160>
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