[Scummvm-tracker] [ScummVM :: Bugs] #11946: SCUMM: INDY4: Dialogue skip passes several lines at once

ScummVM :: Bugs trac at scummvm.org
Tue Dec 1 14:23:32 UTC 2020


#11946: SCUMM: INDY4: Dialogue skip passes several lines at once
---------------------------------+---------------------------
  Reporter:  JohnnyWalkerDesign  |      Owner:  (none)
      Type:  defect              |     Status:  new
  Priority:  normal              |  Component:  Engine: SCUMM
Resolution:                      |   Keywords:
      Game:  Indiana Jones 4     |
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Comment (by athrxx):

 Okay, so I finally got to look at this for a bit yesterday.


 This bevavior seems to occur only in talkie versions with actor messages
 that are "split up" so they appear like separate messsages (e. g. "Is that
 right?" "Do you know where Atlantis is?" That's actually one message, only
 that there are control codes in between the sentences which will make the
 engine display it in two parts).

 In talkie versions hitting the '.' key will also stop the voice. And
 stopping the voice will kill the remaining message.

 Now, at first glance this is easy to fix. But the problem is, for these
 "split up" messages there is still only one voice file. So if we silence
 the voice when pressing the skip key there is no way to play the rest of
 it. We'd have to let the voice keep playing except for skips of the final
 message part making it look a bit out of sync (hard to tell whether anyone
 would notice). Again, this is easy to do (I am testing it locally), but
 might also annoy people (only slightly differently than now). I am not
 convinved whether we should make any changes here. I'll see if anyone of
 the other devs have any opinions on this...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11946#comment:7>
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