[Scummvm-tracker] [ScummVM :: Bugs] #11946: SCUMM: INDY4: Dialogue skip passes several lines at once
ScummVM :: Bugs
trac at scummvm.org
Tue Dec 1 14:23:32 UTC 2020
#11946: SCUMM: INDY4: Dialogue skip passes several lines at once
---------------------------------+---------------------------
Reporter: JohnnyWalkerDesign | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Resolution: | Keywords:
Game: Indiana Jones 4 |
---------------------------------+---------------------------
Comment (by athrxx):
Okay, so I finally got to look at this for a bit yesterday.
This bevavior seems to occur only in talkie versions with actor messages
that are "split up" so they appear like separate messsages (e. g. "Is that
right?" "Do you know where Atlantis is?" That's actually one message, only
that there are control codes in between the sentences which will make the
engine display it in two parts).
In talkie versions hitting the '.' key will also stop the voice. And
stopping the voice will kill the remaining message.
Now, at first glance this is easy to fix. But the problem is, for these
"split up" messages there is still only one voice file. So if we silence
the voice when pressing the skip key there is no way to play the rest of
it. We'd have to let the voice keep playing except for skips of the final
message part making it look a bit out of sync (hard to tell whether anyone
would notice). Again, this is easy to do (I am testing it locally), but
might also annoy people (only slightly differently than now). I am not
convinved whether we should make any changes here. I'll see if anyone of
the other devs have any opinions on this...
--
Ticket URL: <https://bugs.scummvm.org/ticket/11946#comment:7>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list