[Scummvm-tracker] [ScummVM :: Bugs] #12019: Bentic talks to himself during conversation
ScummVM :: Bugs
trac at scummvm.org
Thu Dec 24 00:20:52 UTC 2020
#12019: Bentic talks to himself during conversation
---------------------------------+----------------------------
Reporter: vvs- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Ultima
Resolution: | Keywords:
Game: Ultima VIII: Pagan |
---------------------------------+----------------------------
Comment (by mduggan):
I had a deeper look at the usecode(script) and disassembly last night but
nothing jumped out as the reason these events ''should'' be blocked.
Obviously they are in the original game though, I just have to work out
how. Some notes for my memory:
* Use and Schedule event code are the same as the disassembly of the
original game
* Usecode class ids are all correct (adjusted from shape nos as the
original game does)
* Implementation of 0x78 (exclude) opcode is correct
* BENTIC::use() is exclusive proctype 0x207 but has no other code to stop
other things happening
* BENTIC::enterFastArea() spawns BENTIC::3A25, which randomly spawns
BENTIC::3AA1 (proctype 0x205) where he barks the book reading notes ("I
never knew that..", "Fascinating!" etc)
--
Ticket URL: <https://bugs.scummvm.org/ticket/12019#comment:3>
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