[Scummvm-tracker] [ScummVM :: Bugs] #12019: Bentic talks to himself during conversation

ScummVM :: Bugs trac at scummvm.org
Thu Dec 24 00:20:52 UTC 2020


#12019: Bentic talks to himself during conversation
---------------------------------+----------------------------
  Reporter:  vvs-                |      Owner:  (none)
      Type:  defect              |     Status:  new
  Priority:  normal              |  Component:  Engine: Ultima
Resolution:                      |   Keywords:
      Game:  Ultima VIII: Pagan  |
---------------------------------+----------------------------
Comment (by mduggan):

 I had a deeper look at the usecode(script) and disassembly last night but
 nothing jumped out as the reason these events ''should'' be blocked.
 Obviously they are in the original game though, I just have to work out
 how.  Some notes for my memory:

 * Use and Schedule event code are the same as the disassembly of the
 original game
 * Usecode class ids are all correct (adjusted from shape nos as the
 original game does)
 * Implementation of 0x78 (exclude) opcode is correct
 * BENTIC::use() is exclusive proctype 0x207 but has no other code to stop
 other things happening
 * BENTIC::enterFastArea() spawns BENTIC::3A25, which randomly spawns
 BENTIC::3AA1 (proctype 0x205) where he barks the book reading notes ("I
 never knew that..", "Fascinating!" etc)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12019#comment:3>
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