[Scummvm-tracker] [ScummVM :: Bugs] #12029: SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction

ScummVM :: Bugs trac at scummvm.org
Wed Dec 30 12:55:09 UTC 2020


#12029: SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong
direction
------------------------------+---------------------------
  Reporter:  AndywinXp        |      Owner:  (none)
      Type:  defect           |     Status:  new
  Priority:  normal           |  Component:  Engine: SCUMM
Resolution:                   |   Keywords:
      Game:  Monkey Island 3  |
------------------------------+---------------------------
Description changed by AndywinXp:

Old description:

> ScummVM version: 2.2.0 and latest dev builds
> COMI version: Italian and English
> Bug: At the start of part 3 there's a cutscene in which Guybrush gets his
> ship boarded by Captain Rottingham. During this cutscene there are two
> camera shots which show the two ships getting closer. In the original
> interpreter, in the first shot, Rottingham ship gets closer by reaching
> the Sea Cucumber by "walking" vertically towards it (up), while in the
> second shot, Rottingham ship gets closer by walking horizontally towards
> our ship (right). In ScummVM the first shot works fine, **but in the
> second one, Rottingham ship refuses to go right** (but it can go the
> other directions just fine, by imposing those via code) and just goes up
> instead, **clipping with our ship sprite**.
>
> PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug
> (the ship finds an obstacle on the right, so to reach the destination it
> just goes in the up direction), since it also affects Full Throttle in a
> different way (softlocking the game...)

New description:

 ScummVM version: 2.2.0 and latest dev builds
 COMI version: Italian and English

 Bug: At the start of part 3 there's a cutscene in which Guybrush gets his
 ship boarded by Captain Rottingham. During this cutscene there are two
 camera shots which show the two ships getting closer. In the original
 interpreter, in the first shot, Rottingham ship gets closer by reaching
 the Sea Cucumber by "walking" vertically towards it (up), while in the
 second shot, Rottingham ship gets closer by walking horizontally towards
 our ship (right). In ScummVM the first shot works fine, **but in the
 second one, Rottingham ship refuses to go right** (but it can go the other
 directions just fine, by imposing those via code) and just goes up
 instead, **clipping with our ship sprite**.

 How to reproduce: just start Part 3.

 PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug
 (the ship finds an obstacle on the right, so to reach the destination it
 just goes in the up direction), since it also affects Full Throttle in a
 different way (softlocking the game...) (see ticket
 [https://bugs.scummvm.org/ticket/12030 #12030]

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Ticket URL: <https://bugs.scummvm.org/ticket/12029#comment:1>
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