[Scummvm-tracker] [ScummVM :: Bugs] #12029: SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction
ScummVM :: Bugs
trac at scummvm.org
Wed Dec 30 12:57:27 UTC 2020
#12029: SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong
direction
------------------------------+---------------------------
Reporter: AndywinXp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Resolution: | Keywords:
Game: Monkey Island 3 |
------------------------------+---------------------------
Description changed by AndywinXp:
Old description:
> ScummVM version: 2.2.0 and latest dev builds
> COMI version: Italian and English
>
> Bug: At the start of part 3 there's a cutscene in which Guybrush gets his
> ship boarded by Captain Rottingham. During this cutscene there are two
> camera shots which show the two ships getting closer. In the original
> interpreter, in the first shot, Rottingham ship gets closer by reaching
> the Sea Cucumber by "walking" vertically towards it (up), while in the
> second shot, Rottingham ship gets closer by walking horizontally towards
> our ship (right). In ScummVM the first shot works fine, **but in the
> second one, Rottingham ship refuses to go right** (but it can go the
> other directions just fine, by imposing those via code) and just goes up
> instead, **clipping with our ship sprite**.
>
> How to reproduce: just start Part 3.
>
> PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug
> (the ship finds an obstacle on the right, so to reach the destination it
> just goes in the up direction), since it also affects Full Throttle in a
> different way (softlocking the game...) (see ticket
> [https://bugs.scummvm.org/ticket/12030 #12030]
New description:
ScummVM version: 2.2.0 and latest dev builds
COMI version: Italian and English
Bug: At the start of part 3 there's a cutscene in which Guybrush gets his
ship boarded by Captain Rottingham. During this cutscene there are two
camera shots which show the two ships getting closer. In the original
interpreter, in the first shot, Rottingham ship gets closer by reaching
the Sea Cucumber by "walking" vertically towards it (up), while in the
second shot, Rottingham ship gets closer by walking horizontally towards
our ship (right). In ScummVM the first shot works fine, **but in the
second one, Rottingham ship refuses to go right** (but it can go the other
directions just fine, by imposing those via code) and just goes up
instead, **clipping with our ship sprite**.
How to reproduce: just start Part 3.
PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug
(the ship finds an obstacle on the right, so to reach the destination it
just goes in the up direction), since it also affects Full Throttle in a
different way (softlocking the game...) (see ticket
[https://bugs.scummvm.org/ticket/12030 #12030])
Check the video in the attachments!
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Ticket URL: <https://bugs.scummvm.org/ticket/12029#comment:2>
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