[Scummvm-tracker] [ScummVM :: Bugs] #11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.

ScummVM :: Bugs trac at scummvm.org
Tue Feb 4 06:22:49 UTC 2020


#11203: MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6.
----------------------+----------------------------
  Reporter:  macca8   |      Owner:  (none)
      Type:  defect   |     Status:  new
  Priority:  blocker  |  Component:  Port: Mac OS X
Resolution:           |   Keywords:
      Game:           |
----------------------+----------------------------
Comment (by macca8):

 New release, same problem.
 The 32 bit v2.1.1 release:
 - has the same fullscreen issues as v2.1.0 on macOS 10.6.8.
 - crashes immediately on launch on macOS 10.5.8 (regardless of graphics
 modes or screen settings)... no backtrace available, but exception is
 SIGTRAP, and only output is ''Dyld error message: unknown required load
 command''.
 - runs perfectly on macOS 10.11.6.

 On the other hand, the 32 bit v2.1.2pre375 stable build (which contains
 basically the same code, but a different SDL version) runs perfectly on
 both 10.6.8 & 10.11.6 (excluding the known SDL 1.2 bug for macOS 9 &
 later)... there are separate issues with 10.5.8 which are documented in
 #11260.

 Clearly there's a backwards compatibility issue with the release build.
 Perhaps compatibility fixes introduced in August 2018 for SDK 10.9,
 covering all versions of macOS back to 10.5 may be a factor? Perhaps the
 previously stable SDL 2.0.4 (as at v2.0.0 release, and assuming it's still
 in use here) has been compromised by these or other changes in Scummvm's
 code? Or maybe there's something in the build process? Just thinking out
 loud...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11203#comment:9>
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