[Scummvm-tracker] [ScummVM :: Bugs] #11360: MONKEY-SEGA: scrolling should be smooth (also a special cursor while loading data)
ScummVM :: Bugs
trac at scummvm.org
Thu Feb 20 22:47:00 UTC 2020
#11360: MONKEY-SEGA: scrolling should be smooth (also a special cursor while
loading data)
-------------------------+-------------------------------------------------
Reporter: | Owner: (none)
ATMcashpoint |
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Resolution: | Keywords: monkey island, scrolling, cursor,
Game: Monkey | segacd, mi1
Island 1 |
-------------------------+-------------------------------------------------
Description changed by ATMcashpoint:
Old description:
> On a SegaCD emulator, Monkey Island 1 has smooth, pixel-by-pixel
> scrolling, rather than the 8-pixels-at-a-time columnar scrolling that
> SCUMM used from Maniac Mansion until the mid-1990s.
>
> Also, the MI1 SegaCD port features a special "wait" cursor while the game
> is loading data, a watch with a spinning minute hand, which might be
> desirable to emulate in ScummVM. (It's especially visible during
> transitions from one screen to anther.)
>
> Oddly enough, both pixel-by-pixel scrolling and special cursors during
> screen transitions are features that show up also in The DIG.
New description:
On a SegaCD emulator, Monkey Island 1 for Sega CD (in English) has smooth,
pixel-by-pixel scrolling, rather than the 8-pixels-at-a-time columnar
scrolling that SCUMM used from Maniac Mansion until the mid-1990s.
However, this isn't reproduced in ScummVM (as of the February 20, 2020
daily build for 64-bit Windows).
Also, the MI1 SegaCD port features a special "wait" cursor while the game
is loading data, a watch with a spinning minute hand, which might be
desirable to emulate in ScummVM. (It's especially visible during
transitions from one screen to anther.)
Oddly enough, both pixel-by-pixel scrolling and special cursors during
screen transitions are features that show up also in The DIG.
--
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Ticket URL: <https://bugs.scummvm.org/ticket/11360#comment:2>
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