[Scummvm-tracker] [ScummVM :: Bugs] #11337: King Quest VI CD and Roland MT-32 emulation with external Munt
ScummVM :: Bugs
trac at scummvm.org
Wed Feb 26 05:46:09 UTC 2020
#11337: King Quest VI CD and Roland MT-32 emulation with external Munt
-----------------------------+-------------------------
Reporter: cachaito | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Audio: MT32
Resolution: | Keywords:
Game: King's Quest 6 |
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Comment (by ZvikaZ):
1. Well, that's a question for Wikipedia, as I just cited them ;-)
Anyway, I'll answer.
I assume that Wikipedia article meant that KQ6 doesn't *naturally* support
MT32.
Sierra indeed supplied an MT32 driver, but it's only doing automatic
translation of the GM (=General Midi, as you understood) score to MT32
commands.
Think of reading an English (=GM) book that was translated to French
(=MT32) by the author himself (=natural support) or by Google Translate
(=KQ6 MT32 support).
2.
Sound Blaster / Adlib is the very easy to setup, but its quality is very
problematic. It's not a MIDI device.
If you can, always prefer MIDI devices such as MT32 (even for KQ6...) or
General Midi.
3.
As for GUS - I'm not familiar with it. I've read that it's supposed to be
good, but as far as I remember, isn't supported by ScummVM and Dosbox, so
you'll need a physical one, if you want it...
4.
Microsoft GS Wavetable Synth - nice, but not good enough.
Prefer any SF (=Sound Font) supporting device, and load to it an SF of
your choice.
I enjoy FatBoy (Google it), but again, which SF to prefer is probably a
matter of personal taste.
5.
Why bother with VirtualMIDISynth?
Use ScummVM's natural Fluidsynth support. It's easy and very good.
6.
To summarize, we can say that for newer games:
GM(SF)->GM(Microsoft GS Wavetable Synth)->MT32->Adlib
And for older games:
MT32->GM(SF)->GM(Microsoft GS Wavetable Synth)->Adlib
Is your game new or old? Check with that Wikipedia article, or other
similar resources.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11337#comment:13>
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