[Scummvm-tracker] [ScummVM :: Bugs] #11339: BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
ScummVM :: Bugs
trac at scummvm.org
Fri Feb 28 09:12:03 UTC 2020
#11339: BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
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Reporter: IlDucci | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Bladerunner
Resolution: | Keywords: audio, stereo,
Game: Blade Runner |
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Comment (by antoniou79):
This is a more general issue in the sense that there's no mechanism in
place to detect that an actor that speaks a quote (in this case the
newscaster and possible interviewees like Guzza, Kolvig, Tyrel) is not
actually in the room, because it is an object in the room that does the
"speaking".
One way to resolve this would be to explicitly check for all known such
cases and use a proper (per case) pan value for each one. I'm in favor of
this solution, but it will take some time.
The other way would be to implement a mechanism to specify that the actor
speech is coming from a scene object and then use the (2d screen) co-
ordinates for that object as a pan value. Not a big fan of this solution,
as it seems to be more hassle for little reward.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11339#comment:1>
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