[Scummvm-tracker] [ScummVM :: Bugs] #11372: Kyrandia 2 - The Hand of Fate - MIDI with FluidSynth and FatBoy SoundFont sounds weird
ScummVM :: Bugs
trac at scummvm.org
Fri Feb 28 22:38:48 UTC 2020
#11372: Kyrandia 2 - The Hand of Fate - MIDI with FluidSynth and FatBoy SoundFont
sounds weird
-------------------------+--------------------------------------------
Reporter: cachaito | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Audio
Resolution: | Keywords: general midi, midi, fluidsynth
Game: Kyrandia 2 |
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Description changed by cachaito:
Old description:
> Hi, according to ZvikaZ, FluidSynth should be superior to other MIDI
> solutions in ScummVM. And when we use it on KQ6 it is! But when I play
> Hand of Fate on the same FluidSynth settings, MIDI music compared to
> DOSBox + VirtualMIDISynth 2.8.0 and FatBoy 0.788 SoundFont (in SETUP.EXE
> is chooes General Midi device for MIDI) is a little bit weird... Take a
> look to attached samples.
>
> Best regards, Bart
New description:
Hi, according to ZvikaZ, FluidSynth should be superior to other MIDI
solutions in ScummVM. And when we use it on KQ6 it is! But when I play
Hand of Fate on the same FluidSynth settings, MIDI music compared to
DOSBox + VirtualMIDISynth 2.8.0 and FatBoy 0.788 SoundFont (in SETUP.EXE
is chooes General Midi device for MIDI) is a little bit weird... Take a
look to attached samples.
EDIT: I've checked Loom EGA floppy disk version and FluidSynth has a major
issue with generating some sounds in beginning Overture. I've checked two
SounFonts (FatBoy 0.788 and Arachno SoundFont - Version 1.0.sf2). I'm
attaching some recorded sound samples too.
Best regards, Bart
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Ticket URL: <https://bugs.scummvm.org/ticket/11372#comment:1>
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