[Scummvm-tracker] [ScummVM :: Bugs] #11372: Kyrandia 2 - The Hand of Fate - MIDI with FluidSynth and FatBoy SoundFont sounds weird
ScummVM :: Bugs
trac at scummvm.org
Sat Feb 29 13:38:08 UTC 2020
#11372: Kyrandia 2 - The Hand of Fate - MIDI with FluidSynth and FatBoy SoundFont
sounds weird
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Reporter: cachaito | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Audio
Resolution: | Keywords: general midi, midi, fluidsynth
Game: Kyrandia 2 |
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Comment (by athrxx):
This is actually misinformation that "Fluidsynth should be superior to
other MIDI solutions in ScummVM". For whatever reason people who aren't
ScummVM devs enjoy spreading wrong facts like this on discord or wherever
all the time. Please don't believe these things if they don't come from
the ScummVM team.
The Midi tracks of the games of that era are usually either composed for
the Roland MT-32 or (the later games) General Midi (Roland SCC/SCB or
similiar). So these will usually the recommended devices for those games.
If you use an entirely different synth like Fluidsynth the results will be
more or less random, since this has never been part of the game musicians'
considerations and testings. I can imagine that a sound font that is
carefully arranged with a specific game in mind could actually produce
good results. Or if is a sound font which manages to achieve actual GM
compatibility. Otherwise you're probably much better off with a MT-32 or
GM device (real or emulated).
Hand of Fate has both MT-32 and General Midi tracks which both sound fine
if played through a dedicated device.
What exactly is the point of this bug report?
Do you think that there is a bug in the Kyra engine? Or in Fluidsynth? Is
Fluidynth supposed to sound like VirtualMIDISynth (whatever that is)?
--
Ticket URL: <https://bugs.scummvm.org/ticket/11372#comment:2>
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