[Scummvm-tracker] [ScummVM :: Bugs] #4620: GOB3: Duplicate main character sprite
ScummVM :: Bugs
trac at scummvm.org
Fri Jul 17 15:37:42 UTC 2020
#4620: GOB3: Duplicate main character sprite
---------------------------+-------------------------
Reporter: SF/kuroshiro | Owner: DrMcCoy
Type: defect | Status: new
Priority: normal | Component: Engine: Gob
Resolution: | Keywords:
Game: Goblins 3 |
---------------------------+-------------------------
Comment (by raziel-):
ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
FreeType2 FriBiDi JPEG PNG cloud (servers, local)
I can confirm the issue with above version of ScummVM.
Not quite though, i '''can''' make the doubled sprite vanish, by picking
up the axe again. Though the axe sprite is not visible anymore after
landing on the ground. If i click at the position where it landed it is
still picked up and the doubled sprite is erased.
Another oddity which might or might not add to this issue is, that Blount
refers to the 'skull' as 'cup-and-ball' in either clicking on it empty
handed or when hovering the 'axe' in hand over it.
Maybe it's an american slang for a skull, maybe it's because the script
that handles the throwing is broken and refers to another object in
another room/scene, which in turn breaks the animation/sprites in this
room/scene, not sure.
I have no idea if this behaviour also happens with the original binary.
Goblins Quest 3 CD (v1.000/DOS/English (US))
AmigaOS4 - PPC - BE - SDL
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Ticket URL: <https://bugs.scummvm.org/ticket/4620#comment:14>
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