[Scummvm-tracker] [ScummVM :: Bugs] #4620: GOB3: Duplicate main character sprite

ScummVM :: Bugs trac at scummvm.org
Fri Jul 17 15:37:42 UTC 2020


#4620: GOB3: Duplicate main character sprite
---------------------------+-------------------------
  Reporter:  SF/kuroshiro  |      Owner:  DrMcCoy
      Type:  defect        |     Status:  new
  Priority:  normal        |  Component:  Engine: Gob
Resolution:                |   Keywords:
      Game:  Goblins 3     |
---------------------------+-------------------------
Comment (by raziel-):

 ScummVM 2.2.0git (Jul 15 2020 10:24:49)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

 I can confirm the issue with above version of ScummVM.

 Not quite though, i '''can''' make the doubled sprite vanish, by picking
 up the axe again. Though the axe sprite is not visible anymore after
 landing on the ground. If i click at the position where it landed it is
 still picked up and the doubled sprite is erased.

 Another oddity which might or might not add to this issue is, that Blount
 refers to the 'skull' as 'cup-and-ball' in either clicking on it empty
 handed or when hovering the 'axe' in hand over it.
 Maybe it's an american slang for a skull, maybe it's because the script
 that handles the throwing is broken and refers to another object in
 another room/scene, which in turn breaks the animation/sprites in this
 room/scene, not sure.

 I have no idea if this behaviour also happens with the original binary.

 Goblins Quest 3 CD (v1.000/DOS/English (US))

 AmigaOS4 - PPC - BE - SDL
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/4620#comment:14>
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