[Scummvm-tracker] [ScummVM :: Bugs] #4647: GOB3: Ooya can walk in the air

ScummVM :: Bugs trac at scummvm.org
Sat Jul 18 07:24:21 UTC 2020


#4647: GOB3: Ooya can walk in the air
------------------------+-------------------------
  Reporter:  SF/deif    |      Owner:  DrMcCoy
      Type:  defect     |     Status:  new
  Priority:  normal     |  Component:  Engine: Gob
Resolution:             |   Keywords:
      Game:  Goblins 3  |
------------------------+-------------------------
Comment (by raziel-):

 ScummVM 2.2.0git (Jul 15 2020 10:24:49)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

 I can '''not''' confirm this issue with above version of ScummVM.

 Since OP never posted a followup or steps on how to reproduce i can only
 guess.
 Neither spamming the island '''before''' entering the basket, nor
 '''after''' returning to it (when you got "Bizoo") triggers the issue.
 Also, leaving the screen '''after''' the island was reached and returning
 to it (and the island once again, with the basket lowered) doesn't trigger
 it either.

 Latest ScummVM version created save game added.
 This is just before reaching the Meterologist's island.

 Goblins Quest 3 CD (v1.000/DOS/English (US))

 AmigaOS4 - PPC - BE - SDL
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/4647#comment:3>
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