[Scummvm-tracker] [ScummVM :: Bugs] #6609: GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus (was: GOB3: Pollen in Bizoo screen disappears after looking at the news page)

ScummVM :: Bugs trac at scummvm.org
Sun Jul 19 08:07:31 UTC 2020


#6609: GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game
menus
----------------------------+-------------------------
  Reporter:  SF/domino1983  |      Owner:  DrMcCoy
      Type:  defect         |     Status:  new
  Priority:  normal         |  Component:  Engine: Gob
Resolution:                 |   Keywords:  original
      Game:  Goblins 3      |
----------------------------+-------------------------
Changes (by raziel-):

 * summary:  GOB3: Pollen in Bizoo screen disappears after looking at the
     news page =>
     GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using
     in-game menus

Comment:

 ScummVM 2.2.0git (Jul 15 2020 10:24:49)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

 I '''can''' confirm this issue with above version of ScummVM.

 Just to get the details right.

 - The scene where it happens is called "FACE" and is a closeup of
 "Colossus" face (from within the "Clouds" level).
 - You play with the bug "Bizoo"
 - The only thing that you '''can''' (but not must) have in "Bizoo's"
 inventory, at this point, is a 'toothpick'. (In the attached save game i
 didn't pick it up from underneath the eyelid, as it is only needed later
 in the scene and shows how messed up the scripts are)
 - Actually the '''only''' two objects in this scene are 'toothpick' and
 later 'Pollen'.

 To reproduce:

 1. Load the saved game (The 'toothpick' is still holding up the right
 eyelid - from the player's POV)
 2. Click on either in-game options "Joker", " Goblin News" or "Game Map"
 from the top of the screen
 3. Return to the scene

 Now the inventory will automatically be filled with six "objects".
 - a second 'toothpick'
 - five "objects" with no graphic (called '3', '9', '13', '15' and '18', in
 that order from top left to bottom right)

 '''If''' you have the 'Pollen' in your inventory at any point and click
 any of the above mentioned in-game options, you will softlock the game, as
 in you won't be able to progress any further, the 'pollen' object will be
 lost.

 If you however mess up the inventory and '''then''' take the 'Pollen'
 you'll still be able to finish the section and progress '''unless''' you
 don't mess up the inventory again, which is sadly possible at all times.

 Save game attached before the inventory mess-up.

 Goblins Quest 3 CD (v1.000/DOS/English (US))

 AmigaOS4 - PPC - BE - SDL
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/6609#comment:10>
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