[Scummvm-tracker] [ScummVM :: Bugs] #11498: King's Quest I (SCI) hangs indefinitely after playing the fiddle in the leprechaun cave

ScummVM :: Bugs trac at scummvm.org
Thu Jun 4 16:25:03 UTC 2020


#11498: King's Quest I (SCI) hangs indefinitely after playing the fiddle in the
leprechaun cave
----------------------------+-------------------------
  Reporter:  agustincordes  |      Owner:  (none)
      Type:  defect         |     Status:  new
  Priority:  blocker        |  Component:  Engine: SCI
Resolution:                 |   Keywords:
      Game:                 |
----------------------------+-------------------------
Description changed by agustincordes:

Old description:

> This might be an original bug from Sierra. It's a game-breaking condition
> that can only be reproduced with the attached save file:
>
> When you meet the leprechauns, you can either rely on the four-leaf
> clover to avoid them or play a fiddle to make them dance and get some
> extra points. However the game hangs when I play it. The leprechauns
> disappear, but Graham will keep playing the fiddle indefinitely.
>
> Note the score doesn't go up and the music stops -- in the correct
> sequence, Graham plays a bit more after the leprechauns disappear before
> stopping.
>
> While testing, I reloaded a previous save and acquired some missing
> points (exiting the dragon's cave before the eagle catches me). Then the
> sequence worked correctly, the key difference being 135 points instead of
> 133.
>
> I've tested this on 2.1.2, 2.2.0git, iPad Pro, macOS Catalina and Windows
> 10. The bug can always be reproduced with the save. Tested this with
> KQ1SCI from the King's Quest Collection Series (1997).

New description:

 This might be an original bug from Sierra. It's a game-breaking condition
 that can only be reproduced with the attached save file:

 When you meet the leprechauns, you can either rely on the four-leaf clover
 to avoid them or play a fiddle to make them dance and get some extra
 points. However the game hangs when I play it. The leprechauns disappear,
 but Graham will keep playing the fiddle indefinitely.

 Note the score doesn't go up and the music stops -- in the correct
 sequence, Graham plays a bit more after the leprechauns disappear before
 stopping.

 While testing, I reloaded a previous save and acquired some missing points
 (exiting the dragon's cave before the eagle catches me). Then the sequence
 worked correctly, the key difference being 135 points instead of 133.

 I've tested this on 2.1.2, 2.2.0git, iPad Pro, macOS Catalina and Windows
 10. The bug can always be reproduced with the save. Tested this with
 KQ1SCI from the King's Quest Collection Series (1997).

 [[Image(KQ1.jpg)]]

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Ticket URL: <https://bugs.scummvm.org/ticket/11498#comment:1>
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