[Scummvm-tracker] [ScummVM :: Bugs] #11357: SCI: KQ6CD script hangs in catacombs
ScummVM :: Bugs
trac at scummvm.org
Mon Jun 8 06:02:46 UTC 2020
#11357: SCI: KQ6CD script hangs in catacombs
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Reporter: MarioKartFan | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: King's Quest 6 |
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Comment (by sluicebox):
I can't reproduce this. I tried the CD version in DOS and Windows modes
and all speech/text modes and bug hunted the script.
@MarioKartFan's other bug reports have been on 3DS so maybe this can only
happen on exotic platforms. If anyone can test this on 3DS that would be
great. Looking at the script though, I can't see any opportunity for the
kind of lockup being described. It's a simple hands-off scene with no
other scripts running concurrently. There is a sound effect that the
script waits on, and those can be point of failures, so maybe something
platform-specific went wrong during playback to prevent it from
completing. Still, I doubt that, because the same thing happens when
correctly solving this puzzle by throwing a brick, and this bug report is
just about a death-sequence and not "the game can't be completed".
I'll leave this open a while longer in case @MarioKartFan returns, but
without more information I'll eventually close it. I would like to know:
1. What platform?
2. Is KQ6CD in DOS or Windows mode?
3. Speech, Text, or Speech+Text mode?
4. What is the last message displayed before lockup?
5. Does this happen every time the skull is thrown?
6. Does throwing the brick lockup?
7. Screenshot of the lockup
To test this scene with the debugger:
{{{
send ego get 11
room 420
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/11357#comment:4>
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