[Scummvm-tracker] [ScummVM :: Bugs] #11909: TLJ: No renderers have been found for this game!

ScummVM :: Bugs trac at scummvm.org
Mon Nov 2 21:40:11 UTC 2020


#11909: TLJ: No renderers have been found for this game!
----------------------------------+---------------------------
  Reporter:  bobosch              |      Owner:  (none)
      Type:  defect               |     Status:  new
  Priority:  normal               |  Component:  Engine: Stark
Resolution:                       |   Keywords:
      Game:  The Longest Journey  |
----------------------------------+---------------------------
Comment (by bobosch):

 I used data folder as working directory. Why this intricately way? It
 should find the files on its own.

 Further shader is not found
 Could not open shader stark_surface.vertex!!
 When I move shaders/ to engines/stark/shaders/, scummvm crashes

 robert at robert-desktop:/home/ScummVM/debian-x86_64-master-
 27abcdc4/scummvm/data$ ../scummvm
 WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
 User picked target 'tlj-win-de' (engine ID 'stark', game ID 'tlj')...
    Looking for a plugin supporting this target... Stark
 INFO: OpenGL Vendor: NVIDIA Corporation
 INFO: OpenGL Renderer: GeForce GTX 1070/PCIe/SSE2
 INFO: OpenGL Version: 4.6.0 NVIDIA 450.80.02
 INFO: OpenGL Red bits: 8
 INFO: OpenGL Green bits: 8
 INFO: OpenGL Blue bits: 8
 INFO: OpenGL Alpha bits: 8
 INFO: OpenGL Z buffer depth bits: 24
 INFO: OpenGL Double Buffer: 1
 INFO: OpenGL Stencil buffer bits: 8
 INFO: GLEW Version: 2.1.0
 INFO: GLSL version: 4.60 NVIDIA
 Speicherzugriffsfehler (Speicherabzug geschrieben)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11909#comment:12>
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