[Scummvm-tracker] [ScummVM :: Bugs] #11909: TLJ: No renderers have been found for this game!
ScummVM :: Bugs
trac at scummvm.org
Mon Nov 2 21:40:11 UTC 2020
#11909: TLJ: No renderers have been found for this game!
----------------------------------+---------------------------
Reporter: bobosch | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Stark
Resolution: | Keywords:
Game: The Longest Journey |
----------------------------------+---------------------------
Comment (by bobosch):
I used data folder as working directory. Why this intricately way? It
should find the files on its own.
Further shader is not found
Could not open shader stark_surface.vertex!!
When I move shaders/ to engines/stark/shaders/, scummvm crashes
robert at robert-desktop:/home/ScummVM/debian-x86_64-master-
27abcdc4/scummvm/data$ ../scummvm
WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
User picked target 'tlj-win-de' (engine ID 'stark', game ID 'tlj')...
Looking for a plugin supporting this target... Stark
INFO: OpenGL Vendor: NVIDIA Corporation
INFO: OpenGL Renderer: GeForce GTX 1070/PCIe/SSE2
INFO: OpenGL Version: 4.6.0 NVIDIA 450.80.02
INFO: OpenGL Red bits: 8
INFO: OpenGL Green bits: 8
INFO: OpenGL Blue bits: 8
INFO: OpenGL Alpha bits: 8
INFO: OpenGL Z buffer depth bits: 24
INFO: OpenGL Double Buffer: 1
INFO: OpenGL Stencil buffer bits: 8
INFO: GLEW Version: 2.1.0
INFO: GLSL version: 4.60 NVIDIA
Speicherzugriffsfehler (Speicherabzug geschrieben)
--
Ticket URL: <https://bugs.scummvm.org/ticket/11909#comment:12>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list